Tom Clancy’s HAWX Latest updates

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Tom Clancy’s HAWX promises to deliver an intense and authentic aerial combat experience set in the year 2012.

As the era of the nation-state draws quickly to a close, the rules of warfare evolve rapidly, and more and more nations become increasingly dependent on private military companies and elite mercenaries with a lax view of the law.

The consequences are a game which immerses players in out of this world flight stylings and high definition graphics that will overwhelm the senses and leave you wanting more.

A new air combat game set in the near future when a private military force attacks the U.S. using technologically advanced jet fighters.
Ubisoft has announced “H.A.W.X.,” an upcoming flight combat game that is being developed by Ubisoft Bucharest and is set in the Tom Clancy game universe.”Scheduled for release in Fall 2008, Tom Clancy’s HAWX turns consumers into elite pilots of the future. The game will appear on the Xbox 360® video game and entertainment system from Microsoft, the PLAYSTATION®3 computer entertainment system and on Windows-based PC

Coming this September to PC, PS3 and Xbox 360, HAWX offers up intense and often deadly dogfights and a true challenge for those wishing to prove themselves to be Top Gun material. Using GOI satellite data, Ubisoft is able to ensure the areas you fly over are the real deal. When we took to the skies to battle an onslaught of MIGs in Rio De Janeiro, the entire topography was exact to the real life locale. And yes, even the famed statue of Jesus was standing, arms outstretched, at the mountain top.And no, we did not try and shoot it down. Ubisoft describes the use of GOI data as “flying over Google Earth on crack.” We’re inclined to agree.

Tom Clancy’s HAWX delivers an intense and authentic aerial combat experience by fully leveraging the benefits of the next-generation platforms. The story begins in the year 2012. As the era of the nation-state draws quickly to a close, the rules of warfare evolve even more rapidly. More and more nations become increasingly dependent on private military companies (PMCs), elite mercenaries with a lax view of the law. The Reykjavik Accords further legitimize their existence by authorizing their right to serve in every aspect of military operations. While the benefits of such PMCs are apparent, growing concerns surrounding giving them too much power begin to mount.

Tom Clancy’s HAWX is the first air combat game set in the world-renowned Tom Clancy’s video game universe. Cutting-edge technology, devastating firepower, and intense dogfights bestow this new title a deserving place in the prestigious Tom Clancy franchise. Soon, flying at Mach 3 becomes a right, not a privilege.

Players can ease into their flight missions and gain a level of comfort with the use of the assistance mode. Once employed, players can take full advantage of their technological support through the E.R.S and gain maximum piloting security. If the situation calls for the player to unleash the full potential of the aircraft, the assistance mode can be switched off and all safety features will be deactivated.If you target an enemy, you can tap the ERS button and an intercept path will illuminate. Follow the path and you will connect with your target. This can also be used to get out of the way of trailing missiles, but isn’t as effective as just turning off assistance and then doing a sly maneuver to lose the heat on your ass.

Players have the opportunity to take the throttle of over 50 of the world’s famous aircrafts, as well as being able to dogfight over realistic modern landscapes that have endured years of post-war trauma.

HAWX will include squadron commands, but for the purposes of this first hands-on demo, Ubisoft didn’t want to overcomplicate things. Commands will likely be placed on the d-pad and will allow you to have an effective wingman, something that will be needed considering how hectic the skies get in HAWX. You can also look forward to jump in/out co-op online play.In PVP mode, players can challenge up to 15 friends in intense dogfighting sessions and find out who’s the top gun. Winning players are rewarded with experience points and money to unlock more weapons.
Tom Clancy's HAWX Wallpapers

This is certainly a more serious endeavor than Ace Combat. You probably won’t fight any giant floating battle stations. Instead, you’ll have to worry about a sky full of planes piloted by aggressive AI. We can’t wait to take them on.

Tom Clancy's HAWX Screenshot

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As the late, great, Kenny Loggins once sang, “Ride into the Danger Zone!” What? Kenny Loggins isn’t dead? Awkward. Moving on… On February 11, a demo for Tom Clancy’s H.A.W.X. will hit the Xbox Live Marketplace for Live Gold members.

The demo, which tracks experience and includes three unlockable fighters to test drive fly, allow up to four Mavericks to play cooperatively. It sports two missions for the upcoming air-combat game: Operation – Off Certification, one of the game’s training missions that showcases maneuvers and tactics used throughout the adventure, and Operation – Glass Hammer, another training mission that teaches pilots how to blow stuff up in the air and on land. Tom Clancy’s H.A.W.X. lands in stores this March.

Rumor: Ubisoft’s HAWX flies over to Wii

It’s been rumored for a while now, but Tom Clancy’s HAWX still appears to be circling the Wii. See, there’s this listing for the game over at Ubisoft’s official site, complete with a March 2009 release date. But, before you start jumping up and down with joy and spill coffee all over your computer, know that there are a couple things making us uneasy about all of this.

First of all, there isn’t much on the listing — box art, a release window, some key features, and a link to the game’s official site. Secondly, those features listed look identical to the PS3/360 versions of the game. Drop-in and drop-out gameplay doesn’t really sound like a Wii game, seeing as how we’ve not really heard of any game incorporating that feature (unless you want to count Animal Crossing: City Folk ). Finally, there’s no mention of the Wiimote. Usually, when a publisher is putting a game on the Wii (especially in the case of multiplatform games), it tends to boast about the Wiimote’s power and how it affects the game. Nothing like that here.

But, you know, if it turns out to be true, then consider us pumped.

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Tom Clancy's HAWX Screenshot
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The Bourne Conspiracy: No Damon, all action

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Still catching up on some previews in the past few weeks of upcoming games I’ve checked out… this time, it’s Sierra’s “The Bourne Conspiracy.” (Which sounds exactly like the titles of all the books and movies, but is actually original.)

“Bourne” is the first (and definitely not the last) game that Sierra (a division of the soon-to-be-merged with Activision Vivendi) is making as part of an expensive, multi-year license with the Robert Ludlum estate that I first wrote about in Variety in summer of 2005.

The goal is, pretty explicitly, to make Ludlum for Vivendi what Tom Clancy is for Ubisoft — though it’ll be interesting to see whether Activision shares the same goal (more on that issue in a blog post tomorrow or Wednesday).

“Bourne” is, of course, best known to most audiences today for the movies, not the book, but Sierra’s license is for the books. Developer High Moon Studios is heavily inspired by the movies and collaborating alot with the talent, though there are some key differences.

Most importantly, gamers will notice that Bourne is not modeled on Matt Damon. The team was considering making a deal with the star, but abandoned that after Damon said at the Cannes film festival last year that he was done with the character. Getting Damon committed to the game when he was no longer committed to the movies would obviously be awkward. (Although — oops! — Variety has since reported that Universal has “landed Paul Greengrass and Matt Damon for a fourth “Bourne” movie, even though the director and star seemed ready to wrap it up after three pics.”)

But there’s lots from the movies. Even though Damon’s not involved, Franka Potente is playing her supporting role from “The Bourne Identity” as Marie, which actually strikes me as kind of awkward, but anyway. Film writer Tony Gilroy consulted on the story, which basically tracks “Bourne Identity,” but makes all of Bourne’s brief flashbacks in the movie fully playable levels, along with some new missions in his past that we haven’t seen. Essentially, it’s a lot of backstory as we learn more about how Jason Bourne got so f*cked up by the CIA.

The most important collaboration, however, might be with the movies’ fight coordinator Jeff Imada, who spent “hundreds of hours” working with High Moon to motion capture all the different fight moves (dozens, if not hundreds) in the game, which are in the exact same style of the movie. Beyond giving Bourne his signature take-down moves using items in the environment, each of the bosses has his (or her?) own unique fighting style designed by Imada.

That’s the most important thing because the game is pretty much non-stop action. It’s all adrenaline, with basic third person action that we’ve seen before interspersed with takedowns, which you can pull up when you build up enough adrenaline (or whatever “Bourne’s” name for the boost meter is; they all kind of blur together). Not only do they look really cool, but the camera moves in close, with camera angles that mimic the hand-held fast moving camera that director Paul Greengrass used in the second and third “Bourne” films.

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All of the takedown moves I saw, which involved using walls, filing cabinets, pens and dry erase boards to take enemies down, along with Bourne’s hands and feet, were really impressive. Will they be just as impressive after playing the game for a few hours? Will the shooting and driving — which seemed fairly standard in the demo I saw — stand out as much as the hand-to-hand action?And will the multi-player be able to take advantage of the game’s signature moves, or in an effort to balance it out will it be a chaotic mess, a la “Stranglehold?”

Incredible Hulk: Ultimate Destruction

It’s time to do a gross injustice to three upcoming games by summarizing them in a few sentences. But honestly, it’s not that much of an injustice. I was really taken when recently attending previews of three upcoming videogames by just how similar they all are to a certain well regarded title from 2005…

Gdc2008prototypescreens2008021403_2 -Prototype (Sierra/Radical, October): Remember “Incredible Hulk: Ultimate Destruction?” This one comes from the same development studio, except instead of a lumbering behemoth who can destroy anything and anyone in his path, run up walls, jump onto helicopters and destroy them, and turn his environment into weapons, it stars a lithe guy with parkour skills and mutant powers who can destroy anything and anyone in his path, run up walls, jump onto helicopters and destroy them, and turn his environment into weapons.

Ironman20071101001259178_640w -Iron Man (Sega/Secret Level, May): Remember “Incredible Hulk: Ultimate Destruction?” “Iron Man” is just like that, except instead of running and jumping through environments as you wreak havoc and weaponize enemy vehicles, you fly and shoot rays while wreaking havoc and weaponizing enemy vehicles.

Theincrediblehulk200820080312033841 -The Incredible Hulk (Sega/Edge of Reality, June): Remember “Incredible Hulk: Ultimate Destruction?” “The Incredible Hulk” is just like that game except… except… ummm…. well, he climbs up walls instead of running up them. That’s a difference? Right?

This isn’t necessarily a criticism. “Hulk: Ultimate Destruction” is a fantastic game — one of my favorite action games ever, in fact. So I can hardly blame developers for drawing inspiration from it. And of course I don’t mean to suggest that these games are total rip-offs. I’m sure they have plenty of original elements in them. But the similarities are striking, to say the least.

Mirror Edge

EA DICE’s new first-person action adventure game will allow you to move in ways never before seen in a first-person game.

How do you make daring first-person rooftop traversals at high speed while under a hail of gunfire?

When EA DICE announced Mirror’s Edge, senior producer Owen O’Brien hinted that it would “change the way that players are able to move in first person.”

Running across rooftops and making nausea-inducing leaps with grace and fluidity

Mirror’s Edge introduces players to Faith, a “runner” in a world where communication channels are highly monitored and the movement of human traffic is closely watched. When Faith’s sister gets framed for a murder she did not commit, Faith finds herself on the edge of the city,on the wrong side of the law.

Mirror’s Edge delivers players straight into the shoes of this modern day heroine as she traverses the vertigo-inducing cityscape, engagingin intense combat, fast-paced chases and challenging puzzles. With an ever-before-seen sense of movement and perspective, players are drawn into Faith’s world.

More Extracts to be noted..

The first-person genre has consisted almost entirely of shooters throughout its existence, but every now and then someone comes along and plays with the perspective a bit. DICE and EA hope to shake things up with Mirror’s Edge, a title that, while containing (optional) gun play, has its focus set squarely on navigating the environment, almost like a first-person Prince of Persia.

While you’re able to fight folks at times, you are indeed on the run for most of the game. Helicopters will swoop in and open fire on you,forcing you to be quick when navigating fire escapes and the like.Soldiers will force you through buildings, so you need to be quick to find the next safe route. There’s a button assigned to pointing your view in the direction of where you should go, which is very helpful in some situations, but it’s not always available, making some sections based more on exploration than a quick escape.

At top speed, Faith can negotiate obstacles with a fluid grace never before seen in a first-person game. If performed perfectly–and we mean perfectly–she can run up a ramp, jump over a window, slide under a gap in a fence, slide down a zip line, run sideways along a skyscraper wall, swing on an overhanging pipe, jump to the next roof, or wall jump left and then right until she finally stands on a rooftop overlooking a gleaming (yet equally oppressive) city. If you stumble or mistime a jump, you’ll lose momentum. It’s not the end the world. The giant sewer and cityscape environments that we saw had many different ways to reach the same objective, but a seamless run feels amazing, especially when police are gunning for you.


Alan Wake

This is the most anticipated game for 2009 and still a game I least know about……
Alan Wake, the game’s protagonist, is a bestselling horror writer, whowrites a novel about his darkest nightmares. In the game, thosenightmares come true…
The game features a massive, open world for the players to explore,with mission based exploration in the single player adventure.

ShellShock 2 :: Blood Trails

War is hell, and the ShellShock franchise delivers gamers to thedeepest circles of this hell with the series’ second brutal and twistedpsychological first person shooter experience.

At the height of the Vietnam War, a covert ops cargo plane carrying atop-secret consignment known only as ‘Whiteknight’ is lost over thedeepest, uncharted jungles. Special Ops soldiers are immediatelydispatched to the scene to retrieve the top secret shipment andone-by-one they disappear without a trace … until one month later,one of them suddenly walks out of the jungle. Crazed and deranged,something in the jungle had ripped out his humanity, poisoning hissoul. Something in the darkness had driven him mad … and followed himout. Taking the first-person war game and turning it on its head,Shellshock 2: Blood Trails places you in a war where fear takes on awhole new meaning.

Warhound

The game puts you in the role of a freelance mercenary, whose job is tointervene in some of the most brutal and precipitous armed conflictsaround the world. You will choose from a number of differing missions,equipment and your character’s development possibilities. During thegame you will freely decide what skills of the mercenary you want toimprove.

Resistance 2

UK, November 27, 2008- To sayNathan Hale’s a man in crisis is a bit of an understatement.Havingseen his way through the Chimera’s onslaught on the UK, he’sbarelygiven a chance to catch his breath before he’s whisked away tofightthe good fight in the US, and all the while the Chimerainfectionthat’s coursing through his veins threatens to consume him. InResistance 2hefinds himself in a game that’s as mottled as his genetic make-up, ontheone-hand offering a single-player campaign that’s as frustrating asitis breathtaking, and on the other delivering a plethora ofmultiplayeroptions that deal in numbers unprecedented on consoles.Ultimately,though, Resistance 2 falls short of being the sum of itsmany parts andwhile it’s a more than competent and colossal package,it lacks thecredentials to earn itself classic status.


Titans can prove infuriating, their firepower often overwhelming.

WhenResistance:Fall of Man flew the flag for PlayStation 3 at theconsole’s launch thedazzle and awe of Insomniac’s 2006 effort onlyintermittently disguisedthe fact that it was the Ratchet & Clankdevelopers’ first attemptat an FPS. Second time round, Resistance 2sticks to the golden rule ofsequels – this is bigger and bolder thanResistance: Fall of Man innearly every respect.

Helpingboost the scale is the transposition of the action to the US –whereasthe original was mired to the confines of the British Isles,the shiftacross the pond certainly helps expand the games canvas andInsomniacdoes its best to visit every corner of America throughoutthesingle-player’s generous 10-hour lifespan. Gone are the muted greysanddull browns of the first game, replaced by a heavily saturated sliceof1950s Americana that’s presented in a breathless processionofset-pieces.

After a sluggishfirst act the game soon picks up pace before hitting abreakneck speedthat never falters throughout the rest of the campaign.Witnessing theChimera’s invasion of San Francisco – a trulyawe-inspiring vista that’sthe measure of anything seen in games thisyear, as a legion of vastbattleships obscure the skyline – is thefirst of many memorablemoments, many of which feature Resistance 2’sshow-stopping bossencounters.

From 30-storey-highLeviathans to mutated Kraken – via a huge cloudof energy that’s notquite as spectacular but twice as deadly – thesecreatures are depictedin dimensions that are unlikely to be surpassedfor some time, butthat’s not to say they don’t have competition fromsome of the game’ssmaller foes. Chameleons are some of the mostterrifying adversarieswe’ve come across this year, their camouflageconcealing them until thelast moment and ensuring that only awell-timed shotgun blast will saveHale’s skin.

Allied soldiers are little help, the Chimera seeming to focus their attacks on Hale.

Furies,theamphibious Chimera that stalk the game’s waters, help enliventheoccasional light platforming that links the firefights andset-pieces,while Spinners – Chimera in a premature state of conversion– alsoinspire some great set-pieces, with one particular encounter inaonce-idyllic Idaho playing out like a frenzied partnership ofInvasionof the Body Snatchers and Serious Sam, as hordes of the spindlymutantsburst forth from glutinous pods and furiously chase down Hale.

Halehimself is a slightly different beast this time round – restrictedtotwo weapon slots and a more basic rechargeable health system he’snow amore generic hero, but as before he’s distinguished by awonderfullyinventive arsenal. Favourites such as the Auger return,alongside anumber of neat additions like the Magnum. Packing a fairpunch on itsown, secondary fire detonates its slugs making it a handylittlefirearm, plus it’s joined by a Splicer – a vicious blade spewingweaponthat’s ideal for slicing through hordes of Spinners – and amini-gunthat’s equally adept at crowd control.

CHROME 2


2003’s Chrome was a futuristic first-person shooter starring acharacter with the best hero name in human history, Bolt Logan. Loganadventured as a mercenary in a universe where corporations vied forcontrol of an element known only as “chrome.” Developer Techland’sfollow-up, Chrome 2, seems to be heading in a slightly differentdirection with its mythos. While Chrome 2 still takes place in asimilarly futuristic era, you don’t play as Logan again. Rather, you’rea solider in the military of the future–but not just any soldier. See,in this era, the dead aren’t necessarily dead. When you die, aprocedure can be performed to take your consciousness and transfer itinto a new body. Sound familiar? Maybe that’s because it’s basicallythe plot to the 1992 sci-fi campfest Freejack, although here, you don’tget to play as Emilio Estevez, and Mick Jagger isn’t trying to killyou. Here, once the procedure is done to you, you’re forced to pay offthe cost with five years of military service. And if the demo of thegame we saw at E3 2006 is any indication, perhaps death might be a morereasonable proposition, given what you’ll be in for.

The core gameplay concept behind Chrome 2 (apart from the fact thatit is a first-person shooter, first and foremost) is that your soldiercan upgrade his body in a whole host of ways. The game aims to includearound 200 types of weapons, but even outside of standard upgrades,you’ll actually be able to straight-up steal other people’s bodies whenrequired. One scenario we saw during our demo was a situation where aspecific NPC had access to something we needed. After blasting our waythrough a group of other enemies in an archetypal first-person-shooterscenario, we happened upon the target NPC. After hitting him with astunning weapon of some kind, we were then able to walk up to him andtransfer ourselves into his body. Doing this gave us access toeverything of his, including his weapons and abilities.


RED ALERT 3

<!––> The game graphics are not to be reckoned with, they are in simple terms…AMAZING!!! but again there is a downside, to play on Ultra High graphics you need a multiple core processor and a superior VGA card. I my self have a core 2 duo and the 8600 nvidia 512mb, and the game lagged like crazy on ultra graphics. Shame i should say that to experience the maximum out of the game you should have an extremely high specification pc (which sadly i cannot afford…sigh… :( ) but i did test the game on ultra high graphics and the water effects EA has achieved in the game is just pure poetry in motion (but then again you cant stare at the water graphics through the entire game like a brain dead vegetable i guess)!!! Even on high graphics the game is not all that bad for viewing pleasure.

All the draw backs in the graphics is completely out shone by the game play, which i have to say is just superb. The game is quite fast paced and enthralling (unlike some other strategy games that take hours to collect resources and build troops and advance in technology). The game also has a wide array of new units (love the bears….they remind me of one of my friends running around drunk). Stingrays, Akula submarines, Apollo fighters, Twinblades and a whole lot more. Some of the older units are seen to resurface in the game as well sometimes under new names and sometimes under the same old name, like the Allied Peacekeeper which was actually the basic assault unit in RA2 the soldiers/marines. The prism tanks in RA3 are replaced by Athena cannons which are more like a revamped versions of prism tanks and much more powerful, and finally you get the same units as the ones in previous RA games like the Mirage tanks and Tesla troopers.


The story line of the game is a bit weird though, and some of the characters in the cinematics either over act or not act at all!! I have seen quite a few of them in the silver screen (to the simple minded…the MOVIES) and they do their roles quite well in the movies, guess they tried to put in that little bit of extra effort on the game cut scenes and over shot it. Tanaya (Jenny McCarthy makes me laugh every time she tried to act tough, and every time Emperor Yoshiro (George Takei)says he is “God” I just crack up in doubles laughing.http://de.static.ggl.com/CB/images/news/2008/RedAlert3_SS2.jpg

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Ubisoft officially publishing Wheelman

And it’s officially official, folks: Ubisoft is publishing the previously Midway-held title, Wheelman. Ubisoft’s Jaime Borasi confirmed to us this morning, “Yes, the deal with Midway has been finalized and we’ll be shipping to retail on March 24th.” In case you had forgotten, Wheelman is the third-person shooter/action-driving game coming to Xbox 360/PS3/PC starring everyone’s favorite street racer, Vin Diesel.

The deal comes in the wake of Midway’s recent filing for Chapter 11 bankruptcy (that’s the protection kind, not the liquidation kind) and a slew of rumors surrounding the sale of Midway by majority stockholder Sumner Redstone to mystery man Mark Thomas. Will Midway continue selling off its intellectual properties to stay afloat? Will that next Mortal Kombat game already in production soldier on? It remains to be seen. We’ve put in word to Midway for comment.

UPDATE: Ubisoft and Midway are calling the publishing deal a “strategic relationship”, saying, “Ubisoft will handle sales, marketing, and distribution of the title in North America, South America, Australia, New Zealand, France, Germany, Austria, Ireland and the United Kingdom. Midway will continue to direct the development of the title and retains all future rights to the franchise and will sell the title in all other European territories.” Looks like Midway’s not out of the loop on Wheelman after all.

Ensemble Studio vets start a Bonfire


And then there were two. Two studios born out of the still smoldering embers of Ensemble Studios, that is. Last week it was Robot Entertainment, founded by the man behind Ensemble, Tony Goodman. Now introducing: Bonfire Studios, a start-up staffed by 35 former Ensemble employees and established by David Rippy, a lead producer on Halo Wars.

In fact, all of Bonfire’s employees had a hand in the creation of Halo Wars, which streets on March 3. The studio, based in Dallas, TX, is at work on an original IP — genre unknown — described on its site as “fast, fun and addictive,” with “an in-depth story, combat and game play.”

Speaking about the pair of phoenixes rising from Ensemble’s ashes, Rippy said that, “Ensemble had an incredible group of highly talented people and the companies coming out of it are really made up of the best of the best,” adding, “Ensemble was one of the few studios with two A-teams.” Now we have what will (hopefully) be two … A-studios.

Bionic Commando

Ten years after the events of the classic Bionic Commando (with slight changes to names and events), don again the grappling hook of decorated government officer Nathan Spencer. Betrayed by your commander (Super Joe), your bionic arm is removed and you are wrongfully imprisoned and given a death sentence. When a terrorist group detonates an experimental weapon in Ascension City, Joe offers you a deal: if you can take your new bionic arm and defeat the terrorists, your name will be cleared. Features online multiplayer action for up to 10 players. Bionic Commando 3D for XBOX 360, PS3, and PC

Ninja Blade

Ken Ogawa and his ninjas were tasked with destroying horde of monsters infesting modern Tokyo or risk the extinction of the human race. However, one of their own betrayed them and Ogawa narrowly escaped with his life. He is now left to fight alone while putting together the pieces of his father’s betrayal. Utilize many unique ninja tools and abilities to help him succeed, such as Ninja Vision (which finds enemy weak points and secret paths), Todome Attack (destroy an enemy’s heart by dealing a fatal blow), and special grappling hooks, swords, and grenades. Quick-time events will keep you on your toes even during cutscenes.

Afro Samurai

Samuel L. Jackson reprises his role as Afro Samurai, ever questing to become the number one warrior. He vows to take the title from Justice, the man who killed his father. Following the plot of the anime series, Afro traverses huge open environments, and fights using an innovative gameplay system in which the enemies are affected by the musical score. As always, the series trademark gore is out in full force!

The Lord of the Rings: Conquest

Take a side in the battle for control over The One Ring! Take on the roles of famous characters from both sides of the conflict—Oliphaunts, Balrogs, and even the great Lord Sauron himself. Up to 150 characters can be onscreen at a time. 16 players can have at it online, with a four-player cooperative-ready campaign available online or in split-screen mode. But the die-hard fan will want to check this game out for one reason: a completely separate campaign that supposes Sauron had indeed regained control over The One Ring!

F.E.A.R II : Project Origin

Another most anticipate game of 2009 (and also my more fav). Originalcreators of paranormal shooter regain rights to franchise’s name inwake of Activision Blizzard fire sale. Project Origin is now FEAR 2 roject Origin.

The second heart-stopping shooter by Monolith (after F.E.A.R.)continues the spine-tingling supernatural suspense story of anescalating paranormal crisis that threatens to destroy a major Americancity. At the center of the calamity is the mysterious Alma, whose rageagainst those who wronged her triggered a chain of events that hasspiraled completely out of control. Now that she has been loosed uponthe world, the consequences will be unimaginable.

Playing the game you can see how Project Origin’s open outdoorenvironments are set to change the dynamic of the combat. Many of youwill remember that the original F.E.A.R. had its fair share of scarymoments, and while they still occur in Project Origin, the urbanenvironments have been incorporated to allow for a distinct change ofaction. The gunplay is frantic and violent, while the enemy AI lookslike it has learnt even more about using flanking techniques, as wellas taking cover. Enemies open car doors to use as cover, but thankfullyyou can use a sniper rifle to shoot off extremities that peek outaround the edges. If you shoot a soldier in the leg, then he’ll hobbleover to stronger cover, or you can be safe and use a rocket launcher toblow the entire car up.

More details HERE

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Left 4 Dead

Setting out to do for co-op gaming what Counter-Strike did for teamcombat, Left 4 Dead is an ambitious survival horror game. Running onthe Source engine, Left 4 Dead leaves four armed survivors of a worldoverrun with zombies, and they must fight their way out to escape theoutbreak.
Designed for co-op play, the four players must work together to finisheach stage of the game, lending each other artillery support, sharingammo and rescuing each other when zombies are on top of them. Inaddition to the standard four players as humans, another four playerscan be amongst the masses of assaulting zombies, seeking to take downthe other players. Zombie players might even find themselves become oneof the four mutant “boss” zombies, who have unique powers that can beused to devastate, injure, tie up, mark and track, confuse, or evenhumiliate the gun-toting human survivors.