Call of Duty: World at War

As a singleplayer game, Call of Duty: World at War is another very high quality experience. The ferocious pace of action and perfectly pitched difficulty for whatever setting you initially choose, make for one of the most engrossing and addictive FPS campaigns around. Rather than play for a couple of hours in several sittings here and there, this is the sort of FPS story mode you could easily work through in one or two sittings.

While that’s a testament to the game’s pulling power, it also makes the very short campaign more obvious. The campaign this time is surely even shorter than in COD4’s (which was already widely regarded as short, compared to other FPS titles), and it isn’t even as long as either of Half-Life 2’s episodes One or Two – let alone the mammoth original release. We’re talking six or seven hours tops, people. It’s no epic.

But here’s the thing: as an overall purchase, World at War is not so bad off for its very short single player campaign, and this is for three reasons. Firstly, it’s a really, really tight singleplayer romp. There’s some great variation between the European and Japanese levels, which switch back and forth through the mode – the environments are stunningly designed, enemy AI is noticeably improved, and the game unsurprisingly inherits all of the qualities that made the previous Infinity Ward effort so staggering – perfect controls, crisp sound effects and simply the most cutting edge FPS graphics engine on consoles in existence.

Secondly, because its multiplayer component is arguably the major part of the game (people are still playing COD4 online in vast numbers, though that may have taken a dent this week with the release of the sequel we’re reviewing) – we’ll come to multiplayer later in the review. And lastly, because of the significant replay value of the campaign, which comes in the form of not only the usual collectibles like achievements and trophies and quirky new cheat-enabling ‘death cards’ spread throughout the levels, but more importantly – and this is the bit where World at War significantly one-ups Modern Warfare – in the addition of co-operative play.

All of these are reasons to go and play back through the sharp campaign levels of the game, and the co-op side of things works really well. It’s the first time co-op has been done in the Call of Duty series, and yet frankly Treyarch had no shortage of games to draw inspiration from. The result is something that isn’t easily comparable to any single existing product, but more of a successful blend of all the stuff that feels right for a Call of Duty game, particularly a console one.

It flows seamlessly without toning down the difficulty, and the revival element, in which players must revive teammates who’ve taken a hit that would otherwise kill them in singleplayer, adds a lot to the playthrough. I’d had my doubts about it and thought it might just get annoying, but you can use it to your advantage by timing your revivals in order to further your own point score, while at the same time enjoying another go through story with your friends as many times as you like. It’s really a great way of enriching the campaign you’ll complete within a day again and again, and the incentive is there because the world is watching who’s best. And it’s fun.

The campaign isn’t the only thing you’ll be playing in co-op either, with COD4’s bewildering post-credits affair replaced with the unlocking of an entire new mode – arguably a whole new mini-game in its own right – Nazi Zombies. Good enough to warrant a Live Arcade or PlayStation Network release all on its own, the game is a survival situation that scales up as you earn points for killing zombies, through a series of ’rounds’ that pushes you to see how far you can go. It’s really good, really addictive and often really fucking scary, quite frankly. Serious props must go to Treyarch for including this, because after the groansome return to WWII since the thrills of Modern Warfare, it’s nice to see that it’s not all dusty school books and reminders of detention with the history teacher, but rather that there’s a developer sense of humour and commitment to offering extra value and the sort of good fun that puts a smile on your face.

Talking of World War II, let’s say a few words about the story. The first thing to note is that Treyarch has come good on its promise: the aspect of WWII explored in World at War really is a side less frequently looked at in past video games, and is both interesting and well converted to video game form. It’s split into two distinct sides: you as the Soviets versus the Nazi Reich, and secondly you as the Americans (obviously), versus the Japanese. The stylised, story-furthering cut-sequences of the game in between levels are beautifully presented, and actually make flickery old black and white war footage look eye-catching and slick. Voiced by the in-game actors including Keifer Surtherland, this subtext of the game looks at the American revenge for Pearl Harbour in the unfamiliar setting of the far east, leading to the eventual, poignant and literally explosive conclusion to the war, as well as the determined, death-defying effort of the Russians to bring about the end of Nazi Germany.

There’s a genuine sense of hardcore wartime with these ruthless Japanese soldiers charging towards you yelling with murderous, suicidal, honorary intent, and it’s true that there is a more aggressive, relentless feel to the game overall (hence the flamethrowers), which chillingly reflects the desperate final stages of the actual war itself.

From the perspective of a traditional video game, the story is very partitioned with its skipping back and forth several years at a time, but it really doesn’t matter because its presentation is slick, and the characters you get to know along the way – particularly on the Russian side when you play as Dimitri (more than a slight reminder of certain a Rockstar title with the accents during these bits!) are really well acted and implemented through your first-person view of the world. As an overall work, however disjointed and relatively shallow the story may be, it doesn’t matter because both sides of the tale have satisfying conclusions, and we hope it can also nicely round off and mark the conclusion of WWII storytelling as a whole for the Call of Duty franchise. For COD6, COD7 and beyond, let’s do modern, future, fantasy, or ancient, please. Enough of WWII, already.

Visuals are actually marginally improved above Modern Warfare. The already-stunning Infinity Ward engine, with its uncompromising mix of detail, architecture, effects, quantity of action, AND 60fps frame rate, still looks the business with its lovely texturing, explosions, particles, dept-of-field, brilliant animation, and some excellent set-piece visual effects. But it’s now improved further with gorgeous effects like the fire of the new flamethrower weapon (which has its own strategic uses in the game, incidentally) as well as fixes to some of the glitches we noted in our COD 4 review (“shadow rendering, in places (like on characters’ faces) leaves a lot to be desired, looking all glithcy and shaky… somebody needs to find away around this tacky shadowing”) – guess what, IW and Treyarch now figured it out because there’s none of the shit here – characters’ faces look brilliant.

There’s some nice building destruction that plays into your missions, and while the physics of stuff that’s happening in this simulated world is understandably less than in pretty much any other shooter, in order to maintain the frame rate and thus support the awesome speed of the action, the overall illusion of real-world conflict and intense, detail-heavy carnage is unwavering. Taking into account the frame rate (which is the major factor in COD4’s and COD5’s slickness, whether you realise it or not, whether you’re a developer than pretends it’s no big deal about achieving 60fps or not), this is the best looking console FPS going, although on a high end PC of course, the playing field is a lot more even because all the FPS games run at high frame rates.

On the multiplayer side of things, World at War picks up where Modern Warfare left off, offering a whole bunch of brilliant new maps and cunningly skill-locked modes of play and class types, which adds some depth and further incentive to the considerably deep (in console terms) multiplayer experience. Although I’ve only been playing mostly cross-Atlantic matches, the lag is absolutely minimal, and the more local games I have played (with journalists, since it’s not out locally yet) are basically flawless.

To be honest, I don’t know what else to add about multiplayer; I often still find it tough competing with the really highly skilled players online, and I don’t mind losing to these experts, and I know that as the player base fills the matchmaking will work better. But the ability to fine tune matches and the exemplary overall design of COD4’s multiplayer showcase is still in effect here, with new weapons, new sessions, and great new maps. It will last you a whole year until COD6 shows up, and if that doesn’t represent great value when it comes to your online shooter needs, I don’t know what does.

It’s harder than ever to make a decision about which FPS to buy, if you could only choose one or two. In my mind there is still no better singleplayer story mode experience to be had in a shooter that topples the Half-Life 2 series, it’s that simple. World at War, while holding your interest by swapping between Europe and Japan, and while dazzling with pretty levels that masterfully give the illusion of scale and depth, are actually pretty samey (with the exception of a couple of areas) and ultimately rather flat when compared to the vast, dynamic levels of the Valve handbook, with structures as tall as they are broad. World at War also fails to offer the variety of gameplay seen in the various singleplayer story levels of Modern Warfare.

There’s also competition coming from every angle, much of which offers deeper stories and more complex levels: Far Cry 2, Crysis Warhead, Resistance 2, Gears of War 2. There’s a lot going on right now. But it has to be said that as an overall package, World at War is so slick and so damn perfect on the controls and gameplay fronts, with so much value of more significance on the deep multiplayer and inventive co-op modes – not to mention the brilliant new extra – that it’s difficult not to position World at War right near the top of the whole pack when you assess it as an overall purchase. And given that it’s very comparable to Modern Warfare by most measures, it is inevitable that you, the gamers, will rightly agree with your wallets.

Resident Evil 5 Final Build Hands-On Preview

Two’s company, three’s a crowd of screeching mutant villagers. Is it possible Resi 5 may NOT live up to the hype?

If there was one thing we expected Killzone 2 to lose points for when it finally upended its cauldron of triple-A grit over our PS3, it was the absence of co-op. We weren’t alone in thinking so, nor were we alone in taking some flak as a consequence. Many other not-entirely-bowled-over reviewers have been accused of prejudice on this count by feverish fans neck-deep in the cesspools of hype. Such reviewers, the argument goes, are just looking for an excuse to draw unfair comparisons with certain high profile Xbox 360 shooters – Halo 3 and Gears of War, natch – rather than judging Sony’s latest heavyweight on its own, more insular merits.

The fanboys may be right, in a sense. The odds have been loaded against Killzone 2, not because some critics are jealously defending Master Chief’s sovereignty against all comers, but because co-op is now the norm in ‘core’ console gaming circles – and the Xbox 360’s celebrated online service, bolstered by sociable action releases like Crackdown to Fable 2, bears most responsibility for that shift in taste.

If we’re simplifying things a fair bit, blame the recent history of the Resident Evil series. The genre-defining fourth game hit North American GameCubes in January 2005, nine months before Xbox 360. The fifth, due out for PS3 and 360 in March, follows on from one of Microsoft’s most successful winters since it entered the console market, with Xbox Live subscribers hitting 17 million worldwide. Strip away the new setting, plot and graphics, and the one major thing Resident Evil 4 doesn’t have in common with Resident Evil 5 is a full-figured, on- or offline, drop-in/drop-out co-op campaign. Capcom, it seems, knows exactly which way the wind is blowing.

Resident Evil 5 takes place ten years after the events of the first game, putting you in charge once again of bull-necked Chris Redfield, who is dispatched to a war-torn African region to investigate reports of a flesh-mutating virus, “Los Plagos”, by the Bioterrorism Security Assessment Alliance. All hell breaks loose on arrival, of course, and Chris is soon stranded amidst hordes of enraged, infected villagers – here known as the Majini – with a distressing tendency to sprout huge angry tentacles when shot. He’s joined by Sheva Alomar, a local BSAA operative graced with bizarrely well-illuminated bosoms, and so begins an express tour of abandoned train-yards, waterside warehouses, mine shafts, heat-warped savannas and eerily silent marshlands.

The control scheme is a nipped, tucked version of the one from Resident Evil 4. Left stick moves and right stick orients the over-the-shoulder camera, while squeezing L1 roots you in place to aim your gun. R1 fires. Holding X causes you to accelerate from an untroubled plod to a lethargic trot, and left trigger whisks your machete out for a spot of last-resort slicing and dicing. Other face buttons are used to open the inventory or interact with the environment, while the D-pad handles weapon and equipment shortcuts.

This once-venerated control template feels a little stiff alongside more up-to-date third-person releases, but once you acclimatise to the fact that you can’t strafe, lock to cover (save at certain scripted instances) or even dodge out of harm’s way (unless prompted by QTEs) the old magic flows back into your thumb joints. Fans of the latest tactical shooters will call it awkward and constrictive, but despite those earpiece mics and special ops teams Resident Evil 5 is still more of a survival horror game than a tactical shooter, and the sense of suffocation which sets in as you lumber away from a mob, turn clumsily and fumble for a clear shot is crucial to that distinction.

Got the Gaming Munchies?

As ‘The Officer in Charge’ of The ToC Catering Corp. I thought i would start a Blog for all my Recipes. Nothing will be posted thats to difficult or requires ingredients that you wont have in your cupboard. I shall post each Recipe in its own Blog. How goods that? I may even add a few Piccys of me cooking to help you along.

So what kind of food do we like to eat when Gaming? Pizza, Burgers Hot Dogs? (oh if you only knew what really went into those things)  Pizza!!  Order a couple of those a week and your talking the best part of £150 a month.
The EN8800GTX/HTDP graphics card from Asus gives you quality through extreme visual performances. Equipped with the powerful GeForce 8800GTX graphics chip using the latest technologies to create stunningly realistic visual environments, the EN8800GTX/HTDP includes a dual DVI output, an S-video output and an HDTV output so you can enjoy its high-performance capabilities on an LCD or plasma TV screen. The EN8800GTX/HTDP graphics card is the card of choice for veteran gamers and demanding users who expect strong graphics performances for their computer configurations.
Ok back to the Munchies part of this Blog!! Yeah its a pain to stop Gaming to go cooking. And why spend your money on Rip off Pizza and Takeaways when you can do quick easy snacks or meals. And most of the Recipe’s I’m  going to put in my Blogs can be pre-made. So next time you keep saying to yourself “One more Map and I’ll go grab some food” fiddlesticks to that i say!! Get the food whilst the next map is loading. You really didn’t really want to be the first on the server anyway to get the MG. Did you? No of course you didn’t.

Gateway DX 4720-03 – Pentium Dual Core E5200 2.5 GHz

Gateway DX 4720-03 - Pentium Dual Core E5200 2.5 GHz

THE GOOD
Fast dual-core desktop; massive hard drive; sleek chassis design; HDMI-out included.

THE BAD
No gigabit Ethernet, limited room for memory expansion.

THE BOTTOM LINE
The Gateway DX4720-03 performs admirably and actually holds its own against triple-core computers thanks to its impressive list of features. It also has plenty of room for internal expansion, so we recommend this budget system if you need the speed but don’t crave a ton of CPU power.

Android: One Multitasking Operating System

Former Apple designer Mark Hamblin is tinkering with Google and partners’ Android so it can work in a slew of gadgets other than wireless phones

When Google (GOOG) and its partners first unveiled plans for the Android operating system, they billed it as software that would run mobile phones. That mission was accomplished the following year with the late 2008 release of T-Mobile’s G1 phone. More Android-enabled handsets are on the way.

But before long, you may be seeing Android in a lot of other electronic devices.

Just ask Mark Hamblin, who helped design the original touchscreen for the Apple (AAPL) iPhone. Now the CEO of Touch Revolution, Hamblin is tinkering with Android so it can work in a slew of gadgets other than wireless phones. In late 2009, Touch Revolution plans to introduce a remote control and a touchscreen land-line home phone that will be powered by Android. Also in the works from Hamblin’s company: touchscreen menus for restaurants, Android-based medical devices, and a 15-in. kitchen computer where family members can leave messages for one another.

More Devices on the Way

Android everywhere would come as good news to Google and chipmakers such as Qualcomm (QCOM) and Texas Instruments (TXN) that have invested in its development and would welcome the chance to sell semiconductors in new markets. But Android ubiquity could cause headaches for Microsoft (MSFT), which would rather see its own software on a wider range of electronic devices.

Where will Android end up next? A handful of electronics manufacturers plan to unveil Android-based mobile Internet devices, or MIDs, and stripped-down computers known as netbooks at the GSMA Mobile World Congress, scheduled for later this month in Barcelona. “Nine months ago it was a lot of people who were curious” about using Android, says John Bruggeman, chief marketing officer at WindRiver Systems (WIND), a consulting firm that’s working with several Asia-based manufacturers on the products. “Now they are starting to build designs” that effectively bypass Windows altogether, he says. Bruggeman declines to name the companies planning to introduce Android products.

Microsoft says it’s undaunted by the prospect of increased competition from Android, itself based on Linux, a software whose code is freely available via the Internet and developed by programmers the world over. “We welcome the chance to compete with others in this space,” a Microsoft representative said in a statement. “Overall, we find that customers prefer the familiarity, compatibility, and ease-of-use of Windows over Linux.”

Designed to Run on Any Device

Yet in some cases, Android may end up with first-mover advantage as it shows up in devices such as netbooks or digital photo frames where Microsoft has yet to establish a beachhead. “It would make sense for any [software vendor] to play there,” Hamblin says. “I see tremendous growth in these ubiquitous computing devices.” That looks all the more attractive as growth slows in the computing industry. PC shipments are expected to increase only 4.3% this year, according to researcher iSuppli.

Manufacturers that work with Texas Instruments have built Android into video and audio players and picture frames due out within months. Rival semiconductor manufacturer Qualcomm is helping vendors ready more than 20 Android-based products, including video players and small tablet PCs, for release in 2009 and early 2010.

Ergen Could Be Serious About Sirius

The CEO of EchoStar and Dish Network may need the troubled radio company as bad as Sirius needs him: His satellite TV business is losing customers

http://images.businessweek.com/story/09/600/0213_karmazin.jpg Mel Karmazin, CEO of Sirius XM Radio

No one is a bigger tightwad than Charlie Ergen. The 55-year-old Ergen, a poker-playing former financial analyst for Frito-Lay (PEP), got his start in satellite TV by selling one of those giant backyard dishes from the back of a pickup. Even after he built Dish Network (DISH) into the fastest-growing satellite TV company, he insisted that even his top executives fly coach and stay two to a hotel room when traveling. So it’s no surprise that Ergen saw opportunity in scooping up debt held by the troubled satellite radio company Sirius XM (SIRI). Wall Street sources say Ergen bought the bonds on the cheap as a possible precursor to a takeover. Talk about a skinflint entrée to a new, if struggling, business.

But the purchases are more than a bargain hunt. Ergen may need Sirius as badly as the near-bankrupt radio company may need him. Dish Network, after years of gaining on cable companies and outpacing rival DirecTV (DTV), has fallen hard from its orbit. Dish recently lost its alliance with AT&T (T), which bundled Dish’s service with its phone offerings. The partnership accounted for much of what little growth Dish has registered in its 13.7 million subscriber base. Worse, AT&T now works with DirecTV, leaving Dish with no large phone company to help goose sales.

In the quarter that ended Sept. 30, Dish lost 10,000 subscribers. The company’s 9% earnings increase, to $223.7 million, was mostly a result of increasing customers’ bills—not exactly a recipe for long-term success, especially in a market where consumers are curtailing nonessential spending.

Ergen also lost a big legal battle recently when Dish was ordered to pay $104.6 million in damages to TiVo (TIVO) for violating patents on TiVo digital video recorders. Dish is appealing the decision.

Bankruptcy Attractions

No wonder Ergen is nosing around. “He’s an entrepreneur,” says Sanford C. Bernstein analyst Craig Moffett. “He is always looking for his next business.” Ergen could derive a lot of benefits from an acquisition of Sirius XM, Moffett says. For starters, the company could use the bankruptcy proceedings to drive down costs, including deals with carmakers, which share profits with Sirius for pushing new subscriptions.

Sirius would join a long list of other ventures that Ergen has been considering in order to shift focus from the slower-growing satellite TV business. He now aims to reach consumers when they’re away from home, says Tuna Amobi, who follows Sirius and Dish for Standard & Poor’s, which like BusinessWeek is a unit of The McGraw-Hill Companies. In late 2007, Ergen paid $380 million for Slingbox, a technology that lets people view cable or satellite service while traveling. Ergen’s other company is EchoStar (SATS), which was split off from Dish to develop Slingbox and other technologies. EchoStar has introduced the service for Apple (AAPL) iPhones and Research In Motion (RIMM) BlackBerrys.

Google TV: Still a Tough Sell

In the past two months, Google (GOOG) has abandoned its efforts to sell newspaper and radio advertising. Will it pull the plug on its initiative to sell TV ads, too?

Given the coming convergence of TV and the Internet as well as advertisers’ hunger for Web-style measurements for their TV commercials, chances are good that Google will stay the course. But it faces a tough slog. A range of companies are also developing technologies that do a better job of allowing advertisers to target TV viewers. Then there is traditional media’s deep-rooted suspicion of Google. “They’re the pretty new girl in high school,” says a senior ad sales executive. “We hate them for that.”

When Google announced its television venture—dubbed Google TV—nearly two years ago, it sounded promising. The search giant is trying to replicate its Web model for TV, offering a self-service, auction-based system for advertisers. Advertisers can choose shows that best fit what they are selling. For example, a travel agency can visit a special Web site, type in, say, “cruises,” and Google finds programs through guide information that might mention cruises, like an episode of King of Queens in which the characters Doug and Carrie go on a cruise. Advertisers bid on the ads available for that program, decide what they are willing to pay, and upload their commercial, which is delivered directly to the TV network. Companies pay only for those TV sets tuned in to their ad for five seconds or more, data Google gets from set-top boxes. “We’re about speed and flexibility,” says Mike Steib, a former NBC Universal (GE) executive who runs Google TV.

More Effective Targeting

Some advertisers see the merits of Google’s system. After all, the $60 billion TV advertising business seems increasingly archaic in the Web Age. Companies still buy ads way ahead of time, months even, often in bulk, and TV outlets collect their money before commercials hit the air. It can be a hit-or-miss affair, with program ratings uncertain. While audience data have improved in recent years, advertisers tend to make educated guesses about who is watching what and when. Being able to target more effectively and buy on the spot is what attracted Chinese PC maker Lenovo, one of the first big advertisers to buy commercials through Google. “We needed to be super-efficient,” says Deepak Advani, Lenovo’s chief global marketing officer. “With Google, we were not forced to buy a package of ads at the same time. We could buy one ad at a time, and bid on the spot we wanted, and see it air two days later.”

Lenovo, however, is one of only a handful of big advertisers to use Google TV; others include Jenny Craig, Priceline (PCLN), Buy.com, and some Johnson & Johnson (JNJ) brands like Lifescan and Centocor. Because the Big Four broadcast networks have shut Google out, the company has partnerships with relative small fry, including Dish Network (DISH), Hallmark Channel, Bloomberg TV, and NBCU cable channels such as CNBC, Sleuth, and Thriller. These outlets don’t provide the number of viewers and reach that national advertisers require. Dish Network, for instance, is in only 13 million of America’s 112 million TV households.

Some advertisers also say the slots Google is trying to sell are often at the most undesirable times of day—the middle of the night, say, when self-help guru Tony Robbins rules the airwaves. “The challenge for [Google] is scale,” says Russ Klein, chief marketing officer at Burger King (BKC), which buys Web search ads through Google but zero TV time. “We don’t see anything seismic here right now.”

Another shortcoming of Google’s automated system, say marketers, is that its technology, while impressive, usurps relationships that still mean a lot among Madison Avenue, advertisers, and TV companies. “There are important relationships and discussions that go on about how to develop programming and how to present your message on TV,” says Klein.

Google TV’s Steib insists the company is committed to TV, noting that as television becomes more interactive, viewer data and targeting will become all the more important to advertisers. The challenge for Steib is to strike more partnerships quickly with TV providers (he says more will be announced soon) before traditional media buyers, cable operators, and even Microsoft (MSFT) get entrenched in the business. Google will play a role in the future of TV advertising, says Curt Hecht, a top executive for the ad conglomerate Publicis, but it will not dominate the way it does on the Web. For now, says Hecht, “Google TV is a healthy experiment.”

Falcon Northwest Mach V (Intel Core i7-965 Extreme Edition)

OVR FT BK FTL OVI

THE GOOD
Fastest all-around desktop we’ve tested to date; first PC to hit 60 frames per second on our high-resolution Crysis test; pristine build quality.

THE BAD
Costs roughly the same as a year of undergraduate in-state tuition.

THE BOTTOM LINE
Falcon Northwest’s latest Mach V provides a model for the coming trends in high-end computing. From the latest Intel CPU, to solid-state storage, to copious amounts of memory, there’s lot to admire about his PC. You will also have to pay for it, which unfortunately will thwart all but the most well-off gamers and enthusiasts.

NPD: January video game sales jump 13 percent

Japan’s Nintendo Co. drove the U.S. video game market in January, with industry sales of gaming systems, software and accessories growing 13 percent to $1.33 billion.

According to market researcher NPD Group, Americans bought $445.4 million worth of video game hardware during the month, a 17 percent increase from the same period a year earlier.

The Nintendo Wii was by far the month’s best-selling system, with 679,200 units sold, followed by the handheld DS, also by Nintendo, with 510,800.

Reggie Fils-Aime, the president of Nintendo of America, said this is the 16th consecutive month the Wii has been the best-selling console in the U.S.

Fils-Aime said he expects the game industry to grow this year, but added this won’t be “even across the board.”

“Nintendo platforms will have accounted for a large majority of the year-over-year growth,” he said in an interview.

The $250 console, launched in 2006, transformed the video game landscape by getting millions people who were not experienced gamers to pick up a controller.

The Xbox 360 from Microsoft Corp. sold 309,000 units during the month. The priciest of the three consoles, the PlayStation 3 from Sony Corp., sold 203,200 units.

January software sales climbed 10 percent to $676.6 million. This was above the 5 percent increase that Lazard Capital Markets analyst Colin Sebastian had forecast. He noted that retailer GameStop Corp. recently reported “healthy” sales of gift cards over the holidays, and many of these were likely redeemed in January.

Games from Nintendo grabbed the top three spots for the month. “Wii Fit,” perhaps boosted by New Year’s resolutions to exercise, was the month’s top-selling game with 777,000 units sold. “Left 4 Dead” from Electronic Arts Inc. and “Call of Duty: World at War” from Activision Blizzard Inc., both for the Xbox 360, were also among the top five.

NPD analyst Anita Frazier said the broadening of the game audience “will help buoy the industry through these tough economic times, provided they have enough compelling content to keep them interested.”

Space crash debris to orbit Earth for 10,000 years

Debris from this week’s satellite collision could circle Earth for up to 10,000 years, threatening many other satellites in an already-crowded area, Russia’s Mission Control chief said Friday.

Vladimir Solovyov said Tuesday’s smashup of a derelict Russian military satellite and a working U.S. Iridium commercial satellite occurred some 500 miles (800 kilometers) above Earth — the busiest part of near-Earth space.

“800 kilometers is a very popular orbit which is used by Earth-tracking and communications satellites,” Solovyov told reporters. “The clouds of debris pose a serious danger to them.”

Solovyov told reporters even tiny fragments could pose a serious threat to spacecraft made of light alloys because both travel at such a high speed.

Most fragments are concentrated near the collision course, but Maj.-Gen. Alexander Yakushin, chief of staff of the Russian military’s Space Forces, said some debris was thrown into other orbits, ranging from 300 to 800 miles (500-1,300 kilometers) above Earth.

The U.S. military already tracks 18,000 objects in orbit, but no one has any idea yet exactly how many extra pieces of space junk were generated by the collision or how big they might be. Space experts say the collision created hundreds of fragments, maybe thousands, if tiny pieces are included.

Meanwhile, there’s no global air traffic control system that tracks the position of all satellites.

The U.S. military only monitors certain threats in space because it lacks the resources to do everything, said Maj. Regina Winchester, spokeswoman for U.S. Strategic Command, which oversees the military’s Space Surveillance Network.

“With the amount of spacecraft and debris in orbit, the probability of collisions is going up more rapidly,” said John Higginbotham, chief executive of Integral Systems Inc., a Lanham, Maryland-based company that runs ground support systems for satellites.

Tuesday’s collision was the first high-speed impact between two intact spacecraft, NASA officials said. The Iridium craft weighed 1,235 pounds (560 kilograms), and the Russian craft nearly a ton.

Both NASA and Russia’s Roscosmos agencies said, however, there was little risk to the international space station and its three crew members. The station orbits about 230 miles (370 kilometers) above Earth, far below the collision point.

Russian Mission Control spokesman Valery Lyndin noted the station’s orbit has been adjusted in the past to dodge space debris, with Russian and U.S. space officials working together to perform such maneuvers.

Meanwhile, an unmanned Russian cargo ship docked smoothly Friday at the international space station delivering supplies for its three-member crew.

Lyndin said the Progress M-66 spacecraft delivered about 2.5 metric tons (2.75 tons) of water, food, fuel, oxygen and other supplies as well as a second new Russian-made, computerized space suit for space walks.

American astronauts Michael Fincke and Sandra Magnus are aboard the station along with Russian Yuri Lonchakov. The crew size will be doubled to six members later this year.

Report: Nokia chief says large acquisitions over

Nokia, the world’s largest mobile phone maker, is done making major acquisitions to complement its business and will provide more online services, its CEO Olli-Pekka Kallasvuo said Friday.

Kallasvuo was quoted in an interview published Friday as saying that the Finnish company has “collected all the basic building blocks,” and now aims to push ahead with innovations, despite the challenging climate that saw Nokia lose market share last year.

“Now in 2009, consumers must be able to even better realize that the user experience provided by Nokia is exquisite,” Kallasvuo told the Finnish Talouselama business weekly. “We no longer lack the pieces which would require large acquisitions.”

Nokia Corp. has been the top handset maker since 1998 and has gradually expanded to include online services, such as downloads of music, games, maps and the fast transfer of photos and video.

It has estimated the global online market will reach euro100 billion ($130 billion) by 2010.

“We are in a situation where we have to combine the old … with the new,” Kallasvuo told Talouselama. “We are no longer just the market leader which needs to defend its position. Now, we have the opportunity to attack in a new way.”

Last year, Warner Music Group joined Nokia’s music service, enabling customers to download and listen to thousands of tracks on Nokia handsets, following similar deals with Sony BMG and Universal Music Group.

It also acquired Canadian mobile messaging company Oz Communications to give users better access to instant messaging and e-mails, and joined forces with travel information company Lonely Planet to sell maps and city guides that can be accessed on mobile phones.

In 2007, Nokia spent $8 billion — its biggest deal to date — to acquire Chicago-based Navteq so that Nokia handset users can access digital maps and global positioning systems.

Its foray into Web services, spending more than euro3 billion ($3.8 billion) on research and development last year, is part of a strong push to challenge rivals, including Apple’s iTunes and iPod.

Kallasvuo concedes Apple’s iPhone served as a wake-up call.

“Of course, I’ve used Apple as an in-company alarm clock, several times,” Kallasvuo said in the interview. “I’ve familiarized myself with it (iPhone), but naturally I don’t use one.”

The global economic downturn has not spared the No. 1 mobile phone maker.

Last month, it warned of imminent cost-cutting measures after fourth-quarter net profit crashed 69 percent to euro576 million ($744 million) and its market share dropped to 37 percent, from 38 percent in the previous quarter and 40 percent in the fourth quarter of 2007.

On Wednesday, Nokia Corp. announced the closure of an R&D center in Finland with 320 job cuts and said it will temporarily lay off some 2,500 workers.

But Kallasvuo maintains the company is not in crisis, although he acknowledges the market is difficult.

“We are now in the toughest environment ever,” Kallasvuo said. “Nokia is no way in a crisis, but the challenges are huge.”

Sony PSP game console sales tops 50 million units

Sony says global sales of its PlayStation handheld game console have topped 50 million units.

The PlayStation Portable, known as PSP, debuted in Japan in December 2004. It hit markets in the U.S., Asia and Europe in 2005.

The company’s video game unit, Sony Computer Entertainment, announced the sales in a statement Friday.

Brisk sales of the PSP are raising a challenge to rival Nintendo’s DS portable console — the market leader. In Japan, PSP sales outpaced the DS for several months last year, according to Tokyo-based trade magazine Enterbrain.

Nintendo said the Kyoto-based company has sold 96.2 million DS and its latest version DSi consoles since December, 2004.

Dell Studio XPS

OVR
FT BK FTL OVI

THE GOOD
Outstanding performance for sub-$1,500 PC; configurable options let you get a Core i7 CPU for less than $1,000.

THE BAD
Competing systems have more exciting features; limited upgrade path.

THE BOTTOM LINE
You can find flashier PCs than Dell’s $1,299 Studio XPS, but few have as much power where it counts. We don’t recommend its small, pared-down case for upgraders, but this PC will satisfy anyone who needs a loaded, powerful PC for gaming and consumer-level digital media editing

Google Switches Off Radio Ads (But Not TV Ads)

In what would be more of a surprise had Google not already exited its Print Ads project late last month, the search giant just announced it’s tuning out of its nearly three-year-old radio advertising business as of May 31. In the process, it expects to lay off about 40 people as it sells off its Radio Automation business. Here’s what Susan Wojcicki, Google’s VP of product management, said in a blog post:

In 2006, we launched Google Audio Ads and Google Radio Automation to create a new revenue stream for broadcast radio, produce more relevant advertising for listeners and streamline the buying and selling of radio ads. While we’ve devoted substantial resources to developing these products and learned a lot along the way, we haven’t had the impact we hoped for.So we have decided to exit the broadcast radio business and focus our efforts in online streaming audio. We will phase out the existing Google Audio Ads and AdSense for Audio products and plan to sell the Google Radio Automation business, the software that automates broadcast radio programming.

The move raises new questions about how far Google can extend its dominance in search ads to other media. While I think Google is more than a one-trick pony as the current cliche goes, its potential to run roughshod across all media, as some people assumed it would, clearly has run into limits.

Of course, many people always had doubts about Google’s ability to conquer other media, which have very different competitive dynamics, points of friction, and ability to measure results than online media. And as Sam Diaz at ZDNet’s Between the Lines puts it succinctly, the radio business right now is brutal: “Clear Channel tapped its credit facility and sparked bankruptcy worries. Other publicly traded radio companies, such as Cumulus and Sirius XM, are trading for pennies. Simply put, radio is an ugly business right now.”

So it’s understandable that if radio ads weren’t getting traction, this is the time for Google to put a quick end to them. Despite continuing to do better than expected, is clearly feeling the effects of the recession and cutting costs while continuing to invest in a number of areas even very recently in areas closer to home. That’s also what Google intends to do with its radio experience, Wojcicki explains:

Instead we will use our technology to develop Internet-based solutions that will deliver relevant ads for online streaming audio. We are dedicating a team of people at Google to explore how we can best add value for advertisers, broadcasters and listeners in this emerging advertising space. In addition, we will continue to invest in our growing TV advertising business, where we can measure audience response and help advertisers understand how effective their ads are.

Indeed, for several reasons, I think Google will stick with its TV Ads service, even though it doesn’t yet seem to have gotten the traction Google might have hoped. For one, TV is a huge market that arguably stands to suffer less from the recession than other forms of media. But mainly, it’s pretty clear that the long-awaited collision of Internet technologies with television is finally starting. And I don’t think Google wants to miss it.

The Electric Car Battery War

The electric car industry “is happening now,” says EnerDel’s Hendrix Bob Stefko

There is little in its spare Manhattan headquarters to suggest that Ener1 (HEV) could someday be an industrial power. The office of Charles A. Gassenheimer, a former hedge fund manager installed as CEO in August to shake up Ener1’s management, has few props. They include a framed photo of Senator Richard Lugar (R-Ind.) visiting the company’s Indianapolis factory, a poster from a charity event called Ball of the Wild, and a white metallic device the size of a book.

Ener1’s future rests on that device, a prototype of a lithium-ion cell that, Gassenheimer hopes, will power fleets of eco-friendly cars. President Barack Obama has set a target of 1 million electric cars on U.S. roads by 2012. “If we are going to meet that goal,” Gassenheimer says, “it will require about $40 billion worth of domestically produced batteries.” Most experts agree that lithium ion, which can be used to create batteries that weigh far less and store more power than those in today’s hybrids, will be the dominant technology. All Ener1 needs to ramp up is a $480 million loan from Washington.

The big question is whether Ener1 or any other U.S. battery maker will be a major player by the time a mass market develops for electric cars, which could take a decade. The field is already crowded. Other U.S. companies claim to have prototypes that work at least as well as Gassenheimer’s. They include A123 Systems, a Massachusetts Institute of Technology spin-off, and Franco-American venture Johnson Controls-Saft, which has snared contracts with Ford Motor (F), BMW, and Mercedes-Benz (DAI). But the Americans face Asian rivals with deeper pockets and far more lithium-ion experience.

ASIA’S DEEP POCKETS

Whoever prevails, some lithium-ion batteries will likely be assembled in America. The bigger stakes are over which companies will control the key technology—the lithium-ion cells stacked inside the batteries and the design of the car power system.

U.S. contenders such as Ener1 and A123 claim superior cell technology for cars. Johnson Controls (JCI), the world’s biggest maker of conventional lead-acid car batteries, boasts of its automotive experience and alliance with France’s Saft, which makes lithium-ion batteries for aerospace and industry. The Asians are counting on their dominance in lithium-ion devices for computers and appliances and on their ties with the hybrid programs of Toyota (TM) Motor and Honda Motor.

The Asians can also better afford the hundreds of millions of dollars needed to build large, state-of-the-art factories. U.S. investors are unwilling to risk such sums for startups—especially now that the recession and cheap oil have dimmed the future of hybrid cars. After surging this fall, Ener1’s stock has fallen by half since mid- December, to around 4.

Should Uncle Sam provide billions in loans and grants to a promising but unproven business? Or should the government wait for the market to sort things out before it backs a U.S. company? The risk is that by then another major industry could go the way of memory chips, digital displays, the first solar panels, and the original lithium-ion batteries used in notebook PCs and cell phones. American scientists, funded by federal dollars, were at the forefront of each of those. Yet the industries—and the high-paying manufacturing jobs that go with them—quickly ended up in Asia. U.S. labor costs and taxes drove many operations abroad, but often industries fled simply because Asian governments, banks, and companies were more willing than Americans to risk big capital investments.

Upcoming Technology: Double Pane LCD Screens

103108_rg_doublepanelcd_01.jpgSoon, you’ll be able to see on both sides of an LCD panel. What’s the use? Well, there are a bunch of uses, like computer screens, cell phones and display screens. These types of screens permit the overlaying of information, perhaps leading to multi-pane screens as well. The most interesting use would be computer screens or cell phones.

Designer Mac Funamizu came up with this idea. He says that these panels could create a sense of depth when graphics are overlayed. These types of screens could be also used in other devices, like interactive maps and GPS devices. Sounds futuristic, but with ultra-thin OLED screens, this type of thing might actually happen pretty soon. 

Sony Vaio U70P Wi-Fi Micro PC

Sony is a company that never ceases to amaze me. Every time I think that it can’t produce another groundbreaking product, it does just that. When I looked at the Sony Vaio X505 ultra-slim notebook earlier this year, I was amazed at how small and light it was, while remaining a usable mobile tool. But with the Vaio Type U, Sony has created a mobile computer that makes even the X505 look big, writes Riyad Emeran.The Type U is about the size of that ill-fated PDA pioneer, Apple’s Newton MessagePad. Its exact dimensions are 16.7 x 11 x 2.8cm, with a weight of 550g. However, whereas a PDA is a device that’s designed to do some of what a PC can do, the Vaio Type U actually is a PC. Despite the small dimensions, there’s a complete set of PC components hiding inside that brushed silver and black chassis.

Sony Vaio U70 with 'fin' stylus and remote control

For starters, there’s a 1GHz Intel Pentium M CPU backed up by 512MB of RAM, although the integrated graphics use will use a minimum of 8MB of that. There’s a 20GB hard disk, which is small by modern notebook standards, but you’ve got to remember how much Sony has had to squeeze into such a small casing.

Dominating the front of the Type U is the 5in TFT screen. With a resolution of 800 x 600, it’s a little low by notebook standards but very high by PDA standards. The screen is bright and vibrant, and the viewing angle is surprisingly good, considering that the device is going to be directly in front of you when you’re using it. The screen is also touch-sensitive which is pretty handy.

Pointer control comes courtesy of a thumb stick that brings back memories of the Toshiba Libretto, which used a similar device imbedded in its lid. Pressing the thumb stick inwards is equivalent to pressing the left mouse button, while at the top left corner of the fascia is a group of three buttons that represent the left and right mouse buttons, along with a scroll-lock button. The latter is particularly useful when you’re scrolling through web pages. Above the thumb stick is a four-way rocker pad that serves as your cursor keys, while there’s a button in the centre that selects the highlighted option.

The bottom right corner also houses three buttons. One of these controls the brightness of the backlight, another takes you into a hardware set-up menu populated with volume control, brightness, mute etc. The third button fires up a rather strange handwriting recognition/text entry utility that I couldn’t quite get the hang of. Now, before you think that I shouldn’t be reviewing a PC if I can’t figure out the applications, let me point out that the Type U is only available in Japan, so everything on this device, including Windows XP, is Japanese.

The final two buttons are in the bottom left corner, and are labelled Zoom and Rotate. The Zoom button will change the resolution of the screen – you can drop it down to 640 x 480, or push it up to 1024 x 768, 1280 x 1024 or 1600 x 1200. Of course the higher resolutions present you with a virtual desktop that you have to scroll around. The Rotate button spins the display into a portrait format, which can be very handy when you’re reading a long document.

On the left side of the chassis is the power switch, a hold switch to stop any buttons being pressed inadvertently, and a headphone socket. The headphone socket also accepts a Sony type remote control and thankfully one is supplied in the box, complete with backlit display. On the right is a single USB port, a hardware switch for the integrated 802.11b wireless adapter and a control+alt+del button – absolutely imperative for any Windows-based device.

Sony Vaio U70

On the top you’ll find a standby button, a MemoryStick slot and a CompactFlash slot. It’s good to see that Sony is giving you the option of using a different memory card format from it’s own MemoryStick. Here you’ll also find a couple of clips that hold the battery in place – the battery takes up the whole back of the device.

Future Gadgets And Technologies By HP


HP (Hewlett-Packard) has showcased future technology of mobile communications at the HP Mobile Innovations Tour in India.The concept design presented and showcased are a vision for the year 2012 which will provide a “always connected” experience to the users.

“True creativity lies in making the complicated simple” said Phil Devlin from HP ,while showcasing the future technologies at the Mobile Innovations event.
upcoming technology
The show unveiled a smart looking digital wallet (above) which will keep track of all your transactions and is like a tablet device which is ultra thin and provides pen device for input other than touch screen.(Click on Read more to expand)

future technology
Another cool design was of a flexible,portable display which will act as a personal reader may be a ebook reader type and is “always on” while connecting to the wireless hub/watch.

wireless technology
Another conceptual design revealed cool gadgets like Personal wireless Gateway with wearable form factor which looks like a watch and is capable of wireless connectivity to act as a wireless hub.

“The current mobile environment is getting increasingly complex as laptops, mobile phones, PDAs and digital cameras all continue to add more features, options and wireless technologies. HP’s perspective of the future mobility concepts follows the philosophy that out of integrated complexity will come disintegrated simplicity”, said Phil Devlin, Manager, Product Marketing, Mobile Business Unit, Personal Systems Group,HP.
According to HP the upcoming Ultra Wireless bluetooth technology which is still in development stage is expected to be 5000 times faster than the present bluetooth technology. He said that the Future bluetooth technology will land up in 2008 and will drive the future technology segments.

Transparent Toaster


2273

This transparent toaster allows you to see the bread while it is toasting so you’re never surprised by toast that comes out too dark. This idea is based on a transparent heating glass technology.

New Era Car

Japanese-made concept ca, the KO7 is displayed outside the G8 Summit media center in Rusutsu on July 9, 2008. Japanese companies are showcasing their latest technology on energy and environment on the sidelines of the G8 summit. From Getty Images by AFP/Getty Images.

A latest car made in japan is going to introduce new technologies.it has many specifications….its really cool.

The New Retro-designed Of PC Launch

The New Retro-designed Of PC Launch
Every one likes to get changing every likes to get something new something new launch in market that they can get latest brand of product. Here is the latest technology of PC launch in market this is one the latest technology of PC and it has included finest features. This latest technology of PC has great designs and it is Retro-designed of PC with included from Steampunk Jake Von Slatt. It is ready to incorporating by brass and wood for most ingredients the contemporary elements in the design are cunningly tucked away out of view. It is such I nice and latest technology of PC and I just like it.

The New Retro-designed Of PC Launch
It has such amazing and finest features. You can use the Table-Saw on the monitor makes one wince the outcome negate the sentiment. I lie this latest technology of Monitor and I think every one can it also like to purchase it I also like to purchase this latest technology of Monitor.

HTC TyTN II

HTC
Though this Mobile Phones has everything you’d want from one, there are still a lot of gaps. The MS Office applications, QWERTY keypad and the side-sliding2.8” display give the feel of a handheld laptop. The camera has a 3 meg resolution but is noting to write home about. At first glance. It seems pretty stylised but as you use it, its bulkiness pinches you. The battery life is average and the performance gets slightly sluggish at times.
HTC
The HTC TyTN II is an extremely impressive device, I’m an addict after just a few minutes. This really is the device that so many people have waiting for, no compromises, it includes the much needed keyboard, fast CPU and plenty of memory. The built in GPS is starting to become the norm and works well. The TyTN II may be on the heavy side but just think about all the technology crammed into such a small package!

AMD Phenom II Triple-Core Processors

AMD extended the value and lifespan of its heralded Dragon platform technology today with five new additions to its AMD Phenom II processor family, including the industry’s only 45nm triple-core processors and three new AMD Phenom II quad-core processors.

These AMD Phenom II processors deliver choice and lay the foundation for memory transition; they fit in either AM2+ or AM3 sockets and support DDR2 or next generation DDR3 memory technology. AMD continues to enhance the Dragon platform technology value to OEM and channel partners as well as Do-It-Yourself (DIY) consumers who build and customize their own PCs.

With a substantial performance boost over the previous generation of AMD Phenom processors, new AMD Phenom II processors deliver an amazing experience at mainstream price points and can help eliminate the substantial cost required by competing platforms which force an immediate upgrade to DDR3 memory. AMD’s strategic architecture design lets consumers customize a PC upgrade path that’s right for their budget and overall experience without being forced to pay substantial amounts of money to upgrade their motherboard and memory technology.

All things being equal, it is an established fact that three cores offer more performance than two, but not as much as four. Typically, the cost of cores would scale in a linear fashion. But what if you could get triple-core performance at a price competitive with dual-core systems? This is the market need that AMD Phenom II triple-core processors have filled. First introduced at 65nm, these new 45nm AMD Phenom II triple-core processors deliver the improvements over the previous generation AMD Phenom processors exhibited by all AMD 45nm desktop processors: better energy efficiency, improved idle power consumption and incredible headroom for tunable performance.1 AMD continues to deliver competitive and affordable solutions addressing the diverse needs of customers and consumers; whether dual-, triple- or quad-core, AMD can provide a platform-level solution that exceeds expectations – all at a competitive price.

When upgrading desktop PCs, the design compatibility of the new AMD Phenom II processors will allow consumers to keep their existing microprocessor technology across AM2+ and AM3 infrastructures. That means AMD Phenom II processors work equally well with either DDR2 or DDR3 memory, allowing customers to choose if and when they wish to upgrade. AMD customers and partners will be able to take advantage of its innovative multi-core technology and experience a compelling solution, especially when combined with AMD’s chipset and graphics processors.

AMD Phenom II Triple-Core Processors Pricing and Availability
The new triple-core and quad-core AMD Phenom II processors are available immediately at the following frequencies:

* AMD Phenom™ II X4 910 – (2.6GHz)
* AMD Phenom™ II X4 810 – (2.6GHz)
* AMD Phenom™ II X4 805 – (2.5GHz)
* AMD Phenom™ II X3 720 Black Edition – (2.8GHz)
* AMD Phenom™ II X3 710 – (2.6GHz)

The triple-core AMD Phenom II X3 720 Black Edition processor is competitively priced at $145 while the Intel Core 2 Duo E8400 processor is priced at $165; the AMD processor allows users to get more cores for less money. The quad-core AMD Phenom II X4 810 processor (2.6GHz) is priced at $175 compared to the Intel Core 2 Quad Q8200 processor (2.33GHz) at $170.2

The Latest Technology With Elegant Design

head units

Latest generation technology means the widest flexibility and the greatest convenience. InPhase headunits feature class leading high power 4×60w internal amplifiers, high end 4V RCA outputs and full face displays with either flip-down or fully motorised access. They will play home-burned CDs and the RDS-EON radio section features autostore and one-touch station memory function. There is an auxiliary audio input, a phone mute circuit and the deck will decode CD Text. You can play your MP3 files via CD or by the SD card slot (up to 4GB) or the USB port. This allows connection of all generic MP3 players. The ID-3 tag system will identify your music. A DSP circuit offers Classic, Pop or Rock settings as well as ‘flat’ for the audiophile type. A perfect marriage of high technology and high end functionality with designer looks, In Phase headunits are an unbeatable system hub.

HTC Touch HD Windows Mobile smartphone

Has the discussion about what might be the ‘iPhone killer’ become irrelevant yet? Yes, the iPhone is a great multimedia device, but it’s easily beaten in other, now traditional, phone feature categories.

It’s horses for courses. So where is the device that can beat it at its own game – in other words, it’s great screen and multimedia capabilities? HTC has consistently come close, but with the Touch HD, has it finally nailed its rival?

HTC Touch HDHTC’s Touch HD: slim and smooth

For many iPhans, of course, the only thing that can possibly ‘beat’ the iPhone 3G is a new iPhone, and for them the Touch HD won’t even be a contender. That’s not to say that it doesn’t have a darn good try. It has almost the same dimensions as the iPhone – it’s 115 x 63 x 12mm – though it feels a bit chunkier, mainly because it’s 14g heavier and has less-rounded edges.

Even so, the impression is of a slim and smooth device with a minimum of side-mounted features – just an outsized volume rocker on one side and the stylus slot on the other. The screen starts up automatically when you take the stylus out, and like HTC’s Touch Diamond and Touch Pro it’s magnetic and clicks satisfyingly into place when you’re done.

At the bottom of the phone is a single USB 2.0 port, and on top is the large start/stop button and a 3.5mm socket for headphones. The rubber-plastic back would be more effective in preventing it slipping around when placed on a table except that the phone actually rests on the protruding glossy plastic boss at one end and the metallic surround of the camera lens at the other.

Sony Ericsson Cyber-shot C905 eight-megapixel cameraphone

With Sony Ericsson’s Cyber-shot cameraphone pedigree, it’s no surprise that the firm’s been swift to join the ranks of eight-megapixel mobile makers. Its new flagship, the C905, not only ups the pixel count but it’s comfortably the most feature-laden Cyber-shot yet.

Sony Ericsson Cyber-shot C905Sony Ericsson’s Cyber-shot C905: digicam styling

Unlike the first wave of eight-megapixel hot shots, including the LG Renoir, Samsung Pixon and Samsung i8510, the C905 sliderphone doesn’t have touchscreen control or smartphone functionality, but it does work its Cyber-shot credentials hard.

This HSDPA-enabled 3G phone certainly doesn’t vie with the slimline Renoir and Pixon to be the leanest eight-megapixel cameraphone in town. It’s a decidedly chunky handful, packing it in at 104 x 49 x 18-19.5mm, and weighing a pocket-sagging 136g – a distinct contrast to its svelte C902 five-megapixel stablemate. And that’s without any fancy optical zoom to bulk it out.

The flip side of the stocky build is that it gives a solid, weighty feeling in the hand, which makes it well-balanced and stable for taking pictures when held on its side. The mix of rubberized plastic and brushed metal on the back and sides looks and feels high quality, and gives a sound grip for camerawork.

The lens and xenon flash on the back is protected by a classy-looking sliding rectangular metal cover. As well as looking after the optics, slipping it down activates the camera. Nicely, this happens even when the keypad lock is on.

Sony Ericsson Cyber-shot C905Snap happy

Protective scratch-resistant glass on the front panel protects the display too. It’s a 2.4in, 240 x 320, 262,144-colour display – bigger than we normally see on Sony Ericsson phones, but not huge compared to the touchscreen cameraphones like the Renoir (3in) and Pixon (3.2in). Still, it’s decent enough for a clear and bright viewfinder screen, and fine for general phone usage. A built-in accelerometer automatically flips the screen between portrait and landscape mode in certain functions, depending on how the device is being held.